Auras

The taint inherent in absolute power is not its inhumanity but its antihumanity.
- Eric Hoffler

The mind has exactly the same power as the hands: Not merely to grasp the world, but to change it.
- Colin Wilson

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Auras hold power. The aura of a being tells you what they are and, in some cases, how powerful they are or can be as well. Au aura is more than just a possible fear radius or damage done to things: its also a too for rp. An example of RP involving auras follows:

* Rei_Jr backs up until he ends up tripping over some random peice of furniture that was behind him and flops to the floor very ungracefully :P
<AlcarDM> Adam stands, looking a bit pale himself, then says "And you're..... " shakes his head. "A light and .... innocent." A strange expression crosses his face. "Damn it. Look, I don't want to hurt you .. "
* Rei_Jr looks scared. "Are you going to?"
<AlcarDM> Adam looks shocked "NO!"
* Rei_Jr gets up slowly, watching Adam warily
<AlcarDM> Adam looks back, looking a bit shocked "I dont know what you saw... I dont know how it happened but .. "
* Rei_Jr seems a bit less scared, as he examines what he saw more, but not totally at ease. "I.. I know you wouldn't hurt me. But... there's something wrong... your soul.. some peice of it-- it isn't right..."
* Rei_Jr shakes his head to emphasise the point
<AlcarDM> The air in the room turns unnaturally still, a silence raidating outward from Adam. he turns pale then says slowly "I know."
* Rei_Jr shudders
* Rei_Jr seem to retreat into himself slightly for a moment, but then, as if to comfort himself, his own aura of warmth flows from him, slightly at first, but then gradually increasing to try to warm the room, but not uncomfortably so. A safe, comfortable warth. It seems like he did this unconsciously, without trying.
<AlcarDM> Adam blinks, then the stillness vanishes and he takes a deep breath "Damn it ..... sorry."
<AlcarDM> Adam looks at his watch, mutters a word to himself your mom never taught you. "Blast .. don't want to be late. Look ..... how about I explain it later, ok? There's food in the fridge and I'll be back to check on you when I return."
* Rei_Jr nods. "..ok."

Essentially, each supernatural species has a different kind of aura, which can be acitvated by fear, shock or anoy powerful emotions as in the above example, where Rei's aura activated in response to the NPcs. Generally, the stronger the emotion, the less stable the aura: an angry vampire is more likely to break things or hurt people with their aura than normal. Likewise, a weres aura is more likely to scare humans when the were is afraid or angry. A brief summary of basic aura types is below:

Animator: An animators aura is also their ability to sense the dead in graveyard etc. and the age of supernatural creatues like vampires. their aura comes accross as a very cold breeze from a tomb.
Elemental: Elemental auras acivate whenever they use powers, so they are oftne mistaken as just elemetal mages otherwise. For most of them, their aura is their own power. So a water elemental would unleash drops of water, a fire one be surrounded in flickering flames and so on and so forth.
Fairy: The fae have glamour, so their aura can be whatever they want. While few can mimic a vampires, they can duplicate the aura of almost any other supernatural creature and hide their own. The normal fae aura is flickering lights dancing around the fae.
Ghost: Ghosts have no aura. They have an absence where one should be that can alert sensetives to the presence of one, however.
Half Celestial: Half celestials have a holy light that flickers around they like a corona.
Half Fiend: Half fiends have a slimy feel to their aura, sort of like wading into oil.
Human: Most humans have no aura except the basis "I exist" of every living thing.
Mummy: Mummy's have an anti-aura, a stillness that flows out of the part fo them that is still in death. It can counter other auras but generally just creates an unnerving silence.
Spell Caster: Spell casters have their own magical power as their aura. It is normally only visible when casting spells and if the spell caster is not human, their normal aura takes precendence over it so the spell one can only be sensed when they cast spells and not at other times.
Were: Weres have a warm, electric wind - the life energy of the Lords of Life - as their own aura.
Vampire: Vampires have a very cold aura, a chill icy wind that blows off of them in waves and can frighten humans a lot.

Campaign ~ Making Your Monster ~ Powers! ~ PCs ~ The Way The World Is
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