Reckonings
A #game1 game
irc.esper.net
 
Introduction
PC Creation
Players
The Campaign
The World of Urdu
Contact Alcar
 
Magic: any activity that attempts to influence events by resorting to a mystical force.
Players

Player: Caltak
Character: Galbrath
Description:

Player: Chaos`^
Character: Luciano Vestis, Father Vestis of the Vestis de tepasto
Description:

Player: Fennec
Character: Denna
Description: Denna is a calm, very nice, sweet sort of person with orange hair that sort of poofs out a little, giving the composition of the face a certain composition, much like a Raphael painting. She also has a lot of freckles. She's 22ish.

Player: Kentari
Character: Syble d'Luvian
Description: Syble d'Luvian is a wiry youth with curly strawberry-blonde hair and bright green eyes. She usually wears a simple leather tunic and pants and is typically unarmed. She wears a single earring: a small shard of smooth, natural looking glass on a delicate golden chain.

Player: Tass
Character: Nigel Minteer
Description: Nigel is a six foot or so tall gentleman with shoulder length stark white hair ties back and extremely pale blue eyes. He has very fine features to accompany an almost porcelain complexion.

NPCS


Character: Clarion
Description: Don Carlion Vicente Berlioz Monterosa, a dashingly perfect tanned human specimen who is also quite a good swordsman. He's swarthy too; his kind usually are.


Character: Terrence
Description: Terrence, a 10 year old kid with red hair

Misc. Notes

Hands

The Hands are, essentially, the nightmares of the gifted. While wizards have their own fears based on power and the forces they often are obliged to bargain with, the gifted have more obvious ones. The Hands have been around for a good 700 years, though stories of them exist from further back, mostly as tales of some forgotten time. The kingdom of Bremen either found out how to make them again or learned on its own.

In appearance, they tend to be thin and wasted looking but inhumanly strong with sharp fingers and teeth, scuttling about quickly more like spiders than humans. Sometimes they are armed, sometimes now. A full Hand is, of course, five of them, though they can be found in as small a group as two from time to time. No gifts with on them, at all.

Using a gift to harm them, vis a vis using earth to open up the earth under them in a pit, almost always fails: they seem to have a sixth sense about such things and are astonishingly resistant to any harm caused by gifts. Powerful enough gifts CAN kill one, but the remaining members of the Hand get strong as each part dies.

No one is certain as to Bremen's goals in making them; they've been sent after expatriates with the command Gift as well, after all. However, 50 years ago the Nakai Empire independently developed Hands of it's own. The major difference between them is that the Nakai ones don't function as well as cohesive unit though there are a lot more of them.

Hands also display some resistance to other magia and can sense the use of powerful gifts, honing in on them. There is seldom more than 1 hand within a 3 day range, however, and most families tend to learn other skills besides gifts, since swords kill the Hands as easily as other men.

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