Nothing you've ever known is true. Nor nothing you've ever loved. You don't know if there's a Hell below you, or a Heaven above. The Truth, my friend, is somewhere out there, just waiting to be released. But before you embark on your great endeavor, know that you'll never return to peace.
There is a world out there where you grow up, go to school, maybe travel if you’re lucky, get a job change jobs quit jobs get fired be unemployed have sex get another job have more sex maybe marry love kids divorce alimony join the church new jobs more schooling saving for retirement it’s almost too late getting old death of friends lovers enemies dying old or young or with others or alone. Leaving nothing behind to tell the universe you ever were.
That’s the world you live in, stripped of the false promises (but not the lies), the elusive fame (and rehab clinics), success (because it doesn’t really make a difference), but never hope. Without it, you couldn’t despair, or want to be someone else, or have those high moments to make all others always seem so pale, even if there are so many of them compared to the hopes and dreams come true ...
You want out. Maybe you need to be out. You know something is out there, something bigger, stranger, more exciting. You’ve seen glimpses of it, like a message coming through a cell phone in the mountains: garbled nonsense, but with some grain of truth to it.
The kid in the grocery store with the strange smile who giggled as he cut his hand open with his car keys. The one the bullies never picked on, and refused to say why.
It’s all little things, or rumours, or stupid things, but you think it means something. You want it to mean something, for there to be more to the world than what it has to offer. And sometimes, in that half moment before you sleep, or when you awaken suddenly with no reason why, you almost know what it is, what you’re reaching for, what is out there ....
If you only knew. Maybe things would make sense then. Or they’d finally stop making sense and you’d find out if there is a difference between madness and innocence after all...
The thing about Zen is that it pushes contradictions to their ultimate limit where one has to choose between madness and innocence. And Zen suggests that we may be driving toward one or the other on a cosmic scale. Driving toward them because, one way or another, as madmen or innocents, we are already there.
Welcome to the World of Unknown Armies. It's our world, on the surface. But below the thin veneer of appearances lies another world, a world of post-modern magick and demons, a world of truths and lie, where knowledge is power and power too often destroys.
This is a 2nd edition UA campaign set in the Canon universe (with changes as the story and such create or necessitate, naturally). It's going to be strange, and spooky, and even more fun than psychedelics! Honest! The GM could tell you, but we have him locked up in a closet.
PC creation information is available at The Atlas Games UA page. The PDF is mandatory reading for players since it explains the world, PC creation and the street level UA universe very well.
The most real things in the world are those that neither children nor men can see. Did you ever see fairies dancing on the lawn? Of course not, but that's no proof that they are not there. Nobody can conceive or imagine all the wonders there are unseen and unseeable in the world.
The game will be played at 9:30 pm EST (6:30 pm PST) on Saturday nights on irc.esper.net channel #game1.
If a session is cancelled by the GM, feel free to rp something between your PCs and send it to the Gm (along with a summary OF it so he doesn't have to read the whole log) and you'll not only get rp, but exp for it.
If you're unable to make a session, either have someone who has been watching the game seconded to play your PC, ask another player to or run the risk of the PC being NPC'd. In the latter case the PC gains no exp.
Your emotions make you a monster. The question, then, is "Would you rather be a feeling monster or a non-feeling machine?".
Caltak and FirestormZero are the current players from the previous campaign.
PC descriptions will be posted on the campaign section, but not character sheets.
If you want to join you can always e-mail Alcar or contact me on irc.
This campaign is a continuation of one that was forced into a haitus in August. New PCs can enter easily, however, and some existing players are even making different PCs.
In combat there is no sanity, only useful ways of being insane. (Jack Cady)
The world is a fine place and worth fighting for.
"Somewhere out there is someone who had loving parents, watched clouds on a summer's day, fell in love, lost a friend, is kind to small animals, and knows how to say "please" and "thank you," and yet somehow the two of you are going to end up in a dirty little room with one knife between you and you are going to have to kill that human being.
That is the first two paragraphs of the UA2 rulebook combat chapter. The book then goes on to give six options to avoiding a fightm then says that if you're stil determined "Ther rest of this chapter contains rules for simulating the murder of human beings. Have fun." Why did I quote that? Because it sums up UA combat perfectly. Combat, to use Hobbes out of context, is "nasty, poor, brutish, solitary, and short." It's a nasty thing to do, a poor way to resove problems, a brutish solution and you die alone with your life ended very quickly.
This isn't to say that combat doesn't occur - just that if you do get into combat, try to exhaust all other options first unless you have a death. It's that simple, that true. Consider this a friendly warning :)
Sample (first edition) PCs
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."
These are 2 pcs just to give people an idea of what a finished UA PC can look like. They were both made for the first UA campaign. The first is Baliadocs, the second is an NPC I made that never got much use.
Some notes: Wyatt is probably not the sort of person you'd want to play in this game. The pc (by Baliadoc) worked with Project-S. Outside of it, an insane psycho isn't the best pc to make. Players should take note of the innovative use of skill names - part of what makes UA fun :)
Jeff is a PC more suited to a street-level game. Yes, he has a strange ability but he doesn't know what it is or why it works and is scared of it. The old man he did work for was a Mechanomancer in the first campaign, which would have eventually brought him into contact with a lot of the PCs. The contrast between him and Wyatt is amusing :)
The Something Shady About Past was just for that campaign. Players in this one can free free to omit it. As well, PC sheets will NOT be posted on the game site. All I'll put up is nicks and descriptions.
Fight Entropy: This skill means that technical stuff just works better around Jeff. Things he fixes stay fixed longer and he tends to be very orderly. He can even establish an almost magickal rapport with technology sometimes. He has rarely used this skill consciously and the results the few times he did terrified him.
Jeff also has the advantage that he is phyically rather unremarkable. For some reason people just don't pay much attention to him. While he can't become invisible many people tend to miss him in crowds or underestimate him a lot.