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Be careful of your thoughts for your thoughts become your words;
Be careful of your words for your words become your actions;
Be careful of your actions for your actions become your habits;
Be careful of your habits for your habits become your character;
Be careful of your character for your character becomes your destiny.
- Unknown
Character creation is quick and easy in Amber, since it’s diceless. You show up for the auction, you bid on stats, and then write them, powers, stuff and items down. Each character has 100 points to spend and can gain more for an awesome background, completing the character quiz, adding things to the Shadows in the game and the like. During the game a character diary or some other contribution can gain even more experience.
Each character should be in the following format:
Winning isn't everything, its the only thing.
- Vince Lombardi
On the sheet you list your eventual bid after the attribute auction (more on that shortly) and you’re rank, if you know it. A bid of 0 counts as Amber Rank. Then you pick your focus. Is your warfare based on assassination? military matters? tactics? Write it in there and try to be specific and concise - the more focused, the better your edge in that over others, even other people better than you in the stat.
Experience is that marvellous thing that enables you to recognize a mistake when you make it again.
- Unknown
And now, a break from things!
The attribute action works as follows: each player shows at the time of the auction and bids on stats. We’ll do a sample bid beforehand so people get the idea. All bidding is done in msg to the GM (Alcar) and only the high bid is posted in channel for people to beat if they want to. In other words, whoever has 1st rank will know but everyone else will be unsure as to their exact ranking in stats. Once bidding begins, the only way to increase your stat at the time of the auction is to beat the first rank. After it is over, you can buy up stats to a higher rank after you consult with the GM.
Example:
The bidding is on Warfare. Player 1 bids 9, Player 2 bids 0, player 3 bids 20 and player 4 bids 30 and an NPC bids 25. The Gm tells the channel the high bid is 30. Player 3 goes for 31 in msg, so the Gm tells the channel the new high is 31. Player 4 ups the ante for 50 and no one else bids. The end result is:
Player 5 (50) (1st rank); Player 3 (31) (2nd rank); NPC (25) (3rd rank); Player 1 (9) (4th rank) and Player 2 (0) (Amber Rank). On the character sheets, Player 4 knows he’s first so writes that down. Player 3 can put down second, since they know they’re second. And Player 2 knows her character is amber rank. Other players can write down a guess as to their rank, if they wish, but do not know it.
Stats can also be bought down to Chaos Rank (+10 points) or Human Rank (+25) for additional points, but this is NOT advisable.
Keep in mind that the 100 pooints are used to buy your stats, powers, items and allies so make sure each point counts.
Of all manifestations of power, restraint impresses men the most.
- Thucyclides
And on with the show, to powers! Powers are the abilities that really set PCs apart from everyone else. Some of these powers can be learned in the different shadows and quite a few will be known to others, but they are not of the blood of Amber, so they’ll likely suck compared to you. Right? Right.
So buy powers!
The powers are listed as name (cost (prerequisite(s)). For example, conjuration requires a 16 int and, err, wait, wrong setting....
FYI, the powers are set up into three tiers. The first is simple use of the power, the second basic, and the third advanced. Levels beyond advanced exist for some powers but will not be known to starting PCs.
It is no wonder that people are so horrible when they start their life as children.
- Kingsley Amis
This is where the real meat of your character should go. All that you know and all that you are should be covered in it. The longer, the better. if you plan to make it rather long, include a timeline at the end to clarify things.
Backgrounds are mandatory! All skills a PC has comes from his, her, or its background. If you do things that aren't in it, the GM is free to mess with the background as much as I want to. Including friends and family is a GOOD idea since, unlike most Amber games, the PCs will spend a lot of time in the 3 main Shadows. PC age is entirely up to the PC. Oh, and your amber parent is known only to the GM (as is how many elders are still around) but you're free to offer a suggestion you think works best for the PC.
Oh, and you must include a pic of your PC to be put on the site along with a good description of the character. Please, no famous people as faces, or jokes. And keep in mind that amberites are all handsome/pretty. [No pictures of the GM allowed - Sparkie]
And then, once your PC is done, you get to write up 3 dreams your character had recently. If you want more points than 100, make your background more in-depth, or write up an interview with the character, or draw him or her or anything else you can come up with.
Lastly, recall that your PC should be something you would love you play. Go ahead, be larger than life, make the character you've always wanted to play. Shadow is the limit so have fun. And pleae, discuss your idea with the GM (and even other players) for additional input, or suggestions, or just to toss thoughts around. It'll be a blast.
Index | ![]() |
Exegesis | ![]() |
Microcosm |
Macrocosm | ![]() |
Game Stuff | ![]() |
Trump |