The Sheet
Name: Species and Sex: Summary: Where am I from: Background: Something Shady About your past: Description: Personality: Obsession: Wound Points: Passions
Fear: Rage: Noble: Stats
Body: Speed: Mind: Soul: Skills
Body Skills: Speed Skills: Mind Skills: Soul Skills: Possessions
What you own.
Experience
You're experience to date.
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Name:
This is you're PCs name. If you are human, its obvious. Animals might have a human name and their own, if the player wishes. For example, a dog could be called Rover by humans, but He Who Hunts By Moonlight by other dogs.
Species and Sex:
Basically, human or not human.
Summary:
What do you do for a living, summed up in a sentence or two for GM reference. Essentially, decide what your job is.
Where am I from:
A quick guide of what city and country your PC originates in. You can also include political leanings.
Background:
The background of your PC. Feel free to tell the DM about your idea, add things to the worlds history to work with your PC and the like. Include stuff about your family.
Something Shady About your past:
Something you did that could have nasty reprecutions if people found out about it.
Description:
This is a quick explanation of what your PC looks like.
Personality:
You're basic personality. Nothing set in stone, just a rough guideline to give you (and your GM) a feel for the PC. Keep in mind this is a campaign: Make a PC that will work with others!
Obsession:
This is your obsession skill. Its the most important skill your PC has and defines them. With your obsessions skil (A skill linked ot this)and marked on your sheet as your obsession, you can flip rolls for it which increases your chance of using it. If you have magic, it must be your obsession.
Wound Points:
This is how much damage you can take before dying. It is also equal to your body stat.
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Passions
Fear:
This is the thing your PC fears most in the world. It can be sinmple, or complex. Skills that touch on it can be flipped.
Rage:
This is what your PC gets angry about the most, what makes then suddenly irrationally pissed and the like. Pick something that makes sense.
Noble:
This is your pc at their noblest: the impulse that makes them act great, put their life on the line etc.
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Stats
Each PC has 220 points to divide between the 4 stats, explained below:
Body:
Body is a measure of physical prowess, showing how tough your PC is and how muscular you are. No body skill can be higher than this stat.
Speed:
Speed is a measure of how fast your PC reacts to thing as well as how agile and dextrous you. No speed skill can be higher than this stat. It is the basis for initiative rolls.
Mind:
Mind encompasses all your PC has learned, like good observation or noticing things. No mind skill can be higher than this stat.
Soul:
Soul it the catch-all stat encompassing non-mind stuff, like how social you are, charisma, lying, magic and the like. No soul skill can be higher than this stat.
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Human | Animal |
Body: A human's body can go between 30 - 70 without factoring in being a cyborg or genetic alteration. | Body: An Animals body can go from 20 - 80, depending on the species. |
Speed: A human's speed can go between 30 - 70 without factoring in being a cyborg or genetic alteration. | Speed: An An animals speed can range from 20 - 80, depending on how darwinian their survival instict is :) |
Mind: A human's mind can go between 30 - 70 without factoring in being a cyborg or genetic alteration. | Mind: An Animals mind can go from 20 - 60 since most of them are still coping with their new language facilities and magic. |
Soul: A human's soul can go between 20 - 70 without factoring in genetic alteration. | Soul: An Aniamls soul can go from 35 - 80 since animals are inherently more magical than humans, currently. |
Skills
Once you have your 220 points distributed, you make your skills up. The only limit is that no skill can be higher than its stat and no PC can begin with a skill over 55%. So a body of 30 means no body skill can be over 30. Each PC has a percentage equal to their stat to distribute into their free skills (shown below) or to put into skills of their choosing. Skill names can also be changed, for example a human with Struggle could rename it martial arts and still have the 15% in it.
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Human | Animal |
Body Skills: General Athletics 15%, Struggle 15% + Players own ones. All humans and animals begin with the same free body skills. | |
Speed Skills: Dodge 15%, Drive 15% + Players own ones. | Speed Skills: Dodge 15%, Fast Slash 15% + Players own ones. Fast Slash allows animals to get an attack in at a foe before combat if they are aware combat is about to begin and their oponets initative roll is below their fast slash skill. |
Mind Skills: General Education 15%, Notice 15% + players own ones. Yes, animals have general education too, but they can opt to lower it and increase notice. For animals, general education includes their knowledge of human culture and their own. | |
Soul Skills: Charm 15%, Lie 15% + players own ones. Sorry, humans don't have a monopoly on lying :) | |
Possessions
This is a listing of all items in your PCs possession.
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Experience
This is how much experience you've gotten so far. Keep track of it, the GM doesn't.
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The Elements and their relations: | ||||
Earth | ||||
Darkness | Metal | |||
Water | Fire | |||
Healing | Light | |||
Air |
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