Native Americans

F.A.Q. ~ Players ~ Powers ~ World ~ Main

Having been in North America over 50 000 years, the Amerindians (to use latest pc term) developed a different culture than other nations and lands. They held onto the mystical and spiritual when others moved into technology and the sciences. In many ways, they evolved themselves to be part of the world and became closer to it than others. One result of this is that they held onto magic much longer than others. Another is that weres became common among their race, even in lines that had never been blessed by the animal spirits. Even now, roughly one out of every hundred natives is a were and 1 out of 500 knows magics of some kind.

When the natives crossed the land bridge, they found the land mostly uninhabited. Various shamans and warriors led them to places, and eventually, in this new world, learned how to pass from it to the Other/Spirit one whole in lmind and body and return. These rare few, gaining knowledge of those who lived in that realm, eventually became the gods of the indians, evolving into strong powers. Eventually, the sidhe noticed the incursions into the spirit world -- since it borders both Earth and the Summer Kingdom of the Fey. They eventually came over and found themselves with great power in this land, which had become partially a part of both worlds.

With the coming of the white man, things changed. The indians had been well on their way to being an entire race of weres but the white mans guns and silver did their nasty work against those who had neither. Dark magics from the Old World proved potent against the New, and diseases lay waste to both the natives and invaders.Without the people to draw them to the world, the natives who had become their spirit-gods were unable to give aid and eventually the indians gave into pain and fear as the invaders destroyed an unplanned experiment that had been a miracle in its own right.

In the centuries since then, the old ways have mostly been lost, by both sides. However, the natives had magic flowing in their veins, and the were link to life that nothing could destroy. Some of the old spirit gods -- like the trickster -- have found their way back into the world, while others give gifts of power to weres whose animal they identify with, both native and other.

Most natives know magic is real, whether they admit it or not. All of them have some ability to See things, though its a variable possession. Most of their shamans tend to be very powerful and dwell in this world and the spirit one at the same time, a rather unique talent. They are also, due to the kinds of beings they meet in the spirit world, immune to magical fear of any sort, and any gaze to try and trap, charm or control them. If angered, they can summon allies from said world, beings that are the next step beyond the fey with wild powers that can literally alter time. Even during the height of the invasion by the white men, the Shamans were too afraid of what these beings would do to call them to the world.

F.A.Q. ~ Players ~ Powers ~ World ~ Main