Campaign Information

Intro §World § Campaign

"The tools used to understand things are a product of their people. We have words, liars that they are. We have weapons and the blood they shed. The cold fires of magic and the fear they bring. We can understand the world, if we have the courage to."
- Unknown bar drunk in Icarot

The world of verise is, as the introduction showed, a world of politics and war, so much that the terms are often used interchangably. This is an old world, with nations surviving thousands upon thousands of years thanks to sheer perseverance, the tendancy of historians to ignore times when the nation is sundered or suffering fromm "bad fortune" and the power to change and preserve that is magic.

Here is the world, use it with care:

The History of Verise
Being a record of world history, religious history and legends.

Outer Namdara
A detailed map of the basic campaign area.

Northern Verise
A map (with explanations) of the northern world.

Southern Verise
Like above, but for the southern parts.

The Verise Calendar
The worlds calendar, including holidays and a sample seasonal calendar.

The World of Finances.
Money, money, money! Well, and conversions. For game purposes, the gold on the players handbook is equal to a gold coin from the Colnorath or the Amadai Alliance.

"Can You Trust Your Historians?"
A very quick look (the introduction to a scroll on the above question) just to make you worry :)

The Powers of the World
A guide to the powers and the forms they take on Verise -- when they wish to be seen as Powers, that is.

Intro §World § Campaign